Sunday, March 13, 2011

Death Knights Don't Heal

I guess I would be amiss as a DK blogger to not talk about the change to our class that has driven a surprising portion of the community into an uproar. In patch 4.1, one of our least-used spells “Raise Ally” has been re-designed as a battle-rez. To quote the latest patch notes:

Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.”

This little change to the way we can use ghouls certainly did not go unnoticed throughout the community. Moodyloner over at Death Grip My Heart wrote a post about DK utility wherein she said: 

I just can’t get my head around gaining the ability to bring others back to life.”

And across the WoW DK community, be it in or out of game, there have been comments on the change to the class basically amounting to the fact that Death Knights are a class focused on dealing damage, spreading disease and being basically the polar opposite of healers for all intents and purposes. The concept of giving us a battle rez, seems just wrong.

The keyword is “Death”
I disagree with these sentiments wholeheartedly. Death Knights are all about Death, sure, and healing is definitely wrong for us (I'm not counting self-heals here, I mean full-out raid healing etc.). BUT, this change doesn't make us healers. It makes us ressurectors (no – it's not a word. Go with it).

Death Knights will have the ability to quickly bring back a dead player as a ghoul. Is this a big deal? No. In fact – I think this is how the ability should always have worked. Resurrecting a player as a ghoul gimps a lot of their utility in raids, and makes them much less useful than they were alive, so the move still acts as a last-ditch effort, and the other standard b-rezes are definitely superior.

But what's wrong with grabbing a little bit of extra dps out of a corpse once the druid has popped rebirth? We're masters of Death. Reanimating someone as a ghoul doesn't seem to be all that big a stretch to me.

PvP Usefulness?
In keeping with the theme of this blog... does the change really even impact PvP at all? Not really. I could see a few very niche situations where it might be worthwhile to make a dead ally a ghoul instead of having them wait to rez. For instance, in a BG like AB or BfG, you could bring back a corpse as a ghoul to give yourself that teeny extra bit of dps to hold the flag while you wait for re-enforcements.

But, all in all this is a change to the raiding universe. It doesn't grossly impact my life when it comes to melting face and taking names. But it is certainly a very interesting change.

I think I've more or less made my point already. The ability to resurrect someone as a ghoul does not contradict our class foundations. It's a completely natural evolution of the ability. After all, we can already reach into the ground and conveniently find a skeleton to make into a ghoulish minion anywhere in the world with Raise Dead, and Army of the Dead pulls out even more. Unholy DKs can summon a GARGOYLE, and I don't see people complaining that we brought the gargoyle to life for 30 seconds so it goes against the class' design.

Making your dead buddy a ghoul is a completely reasonable thing, and let's be fair, it's all kinds of awesome to boot. Even if it doesn't last all that long, who could resist the ability to make their GM their minion for a little while? It seems like a blast to me.
So. Death Knights of the world. Do not despair. Blizzard is not taking away the basis of your class. You're not going to be called upon to heal that stupid rogue who's standing in the fire again. You will not have to anti-kill the main tank while you dps. But if the stupid rogue dies for the thousandth time, why not put his body to good use?

After all – he's not a whole lot of use dead.

That's it for today folks, count on the rest of my catching up tomorrow morning, then a return to your regular programming.

Practice safe Death!


No comments:

Post a Comment