Showing posts with label Unholy. Show all posts
Showing posts with label Unholy. Show all posts

Friday, March 11, 2011

4.0.6. 2h Unholy Spec Update

With the latest patch, my previous 2h UH spec is out of date, so I thought I'd take a moment and update it for 4.0.6. There aren't a huge amount of changes, but there's enough that it's probably worth going over here. The main changes, however, aren't to the spec but to the way we play UH. I'll try to go over some changes in mentality as well as updating the spec in general for PvP.

The Spec
So, first and foremost, the spec can be found here. It's almost identical to the previous, however, as you can see, two points have been taken out of Improve Unholy Presence and put into Death's Advance. DA is a new talent found in 4.0.6 which prevents UH DKs from being significantly slowed while both their Unholy runs are up.

It's absolutely worth speccing into however, unfortunately, in order to keep all the utility in the frost tree that we basically need for self-heals and a free Mind Freeze (both bread and butter in PvP), a dps talent had to go out of the UH tree. I took IUP because I felt it was probably the smallest decrease to dps, however I could be off – I'm not much of a theory-crafter, so if someone out there can runs the numbers and finds that it is not, I'm happy to update the spec once again.

Glyphs
Glyphs remain the same as in my previous post, however they should now include Glyph of Dark Succor, a new glyph implemented in the latest patch, which makes Death Strike (only when used out of blood presence, this isn't a buff to Blood DKs, sadly) heal a minimum of 15% of your health when used.

This means that on top of Lichborne/Death Coil self-healing, and Death's Pact (in a pinch – losing your ghoul can hurt UH a lot), we can now use DS to heal ourselves quite a bit. While this is a reduction to dps numbers when used in place of SS, it keeps you alive, which is a major plus in my book.

A New Unholy
That's it for changes to the previous spec. Now let me try to explain how these affect our play-style. First, you should realize that UH was nerfed big time in the last patch, so if you haven't already noted this yourself, you're going to be doing much smaller numbers than you would have in 4.0.3. This doesn't necessarily mean you should play differently, but it means you should be aware that you won't be able to faceroll what might have once been an easy class for you to kill.

The biggest change to our play, though, comes with Death's Advance. This keeps us at 100% speed, even when we should normally be slowed (although this is a 15% drop from the 115% we get in UH Presence) when both our UH pairs are up. So what does this mean for us? It means that when we need to book it out of somewhere, popping ERW can save your skin. The free refresh of all your runes will mean that as long as you don't use an UH rune, you'll run at normal speed.

As another bonus, if you Chains of Ice the person you are running away from, you'll generally be able to escape more or less unscathed, since they'll be stuck in your slow. It's worth noting here that you won't be immune to stuns and fears, however AMS and IBF will both make you immune to stuns (IBF) and fears (AMS) if you're trying to escape a class capable of those forms of CC.

Dark Succor makes a change to the rotation as well, where if you are low on health, or cognisant of the fact that you will be soon, you can use DS in place of SS in your rotation to top yourself up on HP before returning to your full dps cycle. This works well when you have your Abomination or Gargoyle (or both!) up as they can make up for some of the dps lost to heal yourself.

Conclusion
There are no earth-shattering changes to UH, besides the fact that we've been nerfed quite a bit. But it's worth taking note of them, since taking advantage of them can definitely give you a major advantage.

That's it for me! Practice safe Death!

~Onike

Wednesday, December 22, 2010

The Complete 2h Unholy Tool Kit

Season 9 is here, and with it serious PvP is back in style.  I won't say I don't miss the lax attitude of the last couple months, but the fact of the matter is, if you want to seriously PvP in this season, now is the time to work at getting geared and ready to go.  The best time to get into PvP is at the start of a season, when the gear playing field is level.

With that in my, I'm taking a bit of a break from my informal Cataclysm leveling guide to walk you through pretty much ever current viable PvP spec, so that you can choose how you'd like to be playing this season.  I'm starting this off with 2 handed Unholy, because it has slightly higher dps than the other DK specs, and also has the most general utility.  Although frost and blood as a LOT more viable than they were last season, at least for the time being, Unholy is back to being the "it" spec.  A bit a shame?  Maybe, but that's just how it is.

The Spec

The basic spec, packing the best combination of dps and PvP utility (more or less, I haven't gone miles into the theorycrafting) is 0/8/33.  You aren't give a whole lot of choice with your Unholy talents, and in the frost tree there is absolutely no choice at all, because you need to pick up Lichborne, and Endless Winter.


So now you've seen the basic talent rundown, but what exactly is this spec packing?  Well dps rotation aside (we'll talk about that in a sec), it's got the standard Strangulate silence (which isn't a talent, so every DK spec features), a free mind freeze every 10 seconds and the additional ghoul stun.  This means, that if you need to lock down a caster, you can interrupt a cast with DG, chains of ice, strangulate, mind freeze, ghoul stun, mind freeze again, then drop dark simulacrum.  They won't know what hit them.

The spec is also packing Lichborne, one of my favourite frost talents, which makes you immune to those pesky stuns and gives you the ability to heal yourself with Death Coil.  The macro for that is:   
#showtooltip Lichborne
/cast !Lichborne;
/cast [target=player] Death Coil 
(Courtesy of arena junkies).

Let's talk glyphs

You don't have a ton of choice when it comes to your prime and major glyphs.  This list comes from Elitist Jerks, for optimal dps, and I'd say it's pretty solid for PvP as well.

Prime:
[Glyph of the Ghoul] 
(as a side note, the mouseover for this won't work properly.  Please ignore wowhead's lack of a glyph of the ghoul atm, and just go with the name.  I'll fix that soon as I can.)
[Glyph of Scourge Strike] | [Glyph of Death and Decay], for AoE/DW (Yes I know thsi post doesn't discuss DW.  More on that in a future post).
[Glyph of Death Coil] | [Glyph of Icy Touch], for AoE.

Major
[Glyph of Anti-Magic Shell]
[Glyph of Pestilence]
[Glyph of Blood Boil]

The minor glyphs in EJ are left up to your personal choice, and I'd agree with that.  They aren't going to affect your dps too much, so I wouldn't worry overly about it, take whatever floats your boat.



The Rotation

Okay.  So as I've already stated in a few past posts, the days of set DK rotations are behind us, in their place is a world of priority systems.  Now if you've PvPed before, you're probably already familiar with the concept.  PvP has never really had a set rotation, it's all about reaction to your situation.  Sure, if a friendly rogue has your target stunlocked, you may as well open up your pure dps rotation, but that's not gonna happen very often.
But, for purely academic purposes, and so that you have a rough understanding of the raid rotation, here's the priority system, once again courtesy of EJ:

Diseases > Dark Transformation > DnD*/SS if both Unholy and/or all Death runes are up > FeS if both pairs of Blood and Frost runes are up >
DC if SD, 100 RP, will overcap RP with anything else or if RC isn’t up > DnD/SS > FeS > DC > HoW.
HOWEVER, this is the raid priority system.  Yours will have to be different because of PvP.  Therefore, with that in mind, I've altered the system a little bit to account for PvP.

Diseases>Dark Transformation>INTERRUPTS*>Dark Simulacrum (vs. casters only)>DnD/SS if both UH and/or Death runes are up>FeS if both pairs of blood and frost are up>Necrotic Strike if one unholy or death rune is up>DC if Sudden Doom procs, or if you're at 130 RP, or about to ovecap>DnD/SS>FeS>DC>HoW.

 *Interrupts take precedence over everything if you are fighting a caster, especially a healer, and they're casting a spell.

Okay, so that probably seems really complicated.  Let me make it much simpler.  This PvP rotation is basically the same as the raid one with a few things in mind.

First, when a caster is casting, if you CAN, you SHOULD interrupt them.  Always.

Second, when you have your diseases up and have one unholy rune up, or one death rune, you should always necrotic strike as much as possible, unless it is impossible for that target to be healed.  In most cases, they'll have self-heals or the possibility of a healer jumping in to save them, so stacking necrotic strike as much as you can just makes sense.

Besides that, the dpsPvP is all about rolling with the punches and being ready for anything.  The benefit to knowing the rotation is just understanding how to dps.

Conclusion, and some thoughts on Ghoul Control

So, before I wrap this up, I want to run through a few basics EVERY Unholy DK should be aware of.  First, your ghoul is important, if it's dead and your raise dead is off CD, you should be bringing it back.  Second, you should have leap and gnaw keybound, not set automatically.  Got an ally running away?  Leap and stun.  Need an on-the-fly interrupt for that big heal, but have mind freeze and strangulate on CD?  Gnaw it up!  

Don't let the computer decide when to interrupt!  That's your job as the player.  I only leave Claw on automatic (since he should be using it every CD), and turn of huddle entirely, it's a complete waste of a GCD, when aggrro is meaningless in PvP.  Learning to use your ghoul effectively is one of the best things you can do as an Unholy PvPer.

Anyways, to wrap this up, Unholy is a very strong spec in the early days of Season 9.  2h UH packs the most utility, and according to most theorycrafters, the most dps.  If you're into min-maxing, this is probably the spec for you.  If you don't like unholy, never fear.  There's two other trees, and even a DW variation on UH and frost to come, so don't fret.  The difference between specs isn't too enormous, so you've definitely got options.

Until next time, Practice safe Death!

~Onike